![]() ![]() In Dark Souls, if a boss is too much you can spend time grinding to improve your Vigor, Strength, Endurance etc. Both it and the infamously difficult Dark Souls series (FromSoftware relishes in creating hard to master games) possess brutal boss battles, refuse to offer anything other than one incredibly hard difficulty mode, punish the player for dying and more.īut what potentially sets Sekiro apart is its choice to move away from improvable stats. In it, you play as the shinobi (or ninja) Sekiro, who is fighting with a mixture of stealth and combat to take revenge on a rival clan who have kidnapped his lord. Sekiro: Shadows Die Twice (2019)įor many this is a controversial choice to include, above the original Dark Souls game from 2011, but the most recent release by Japan’s FromSoftware is one of the most difficult games of the last few years. Find a BBC port of the original game here. Without the babel fish to translate for the player, the game would become unwinnable, as a subsequent puzzle is reliant on you being able to translate Vogon instructions to determine the correct password. The puzzle has a limited amount of turns to be solved in, and while failing wouldn’t kill you, it would ruin the rest of the game. The player has to use an array of unrelated items in a seemingly random order to get a Babel Fish out of a dispenser on a Vogon ship. That challenge is epitomised by one puzzle early in the game. The game follows the plot of the first book of the Hitchhiker's Guide to the Galaxy series, with the player taking the role of Arthur Dent and being forced to solve an array of puzzles to win.Įffectively capturing the series’ trademark wry, absurd humour (Adams himself helped design the game), it’s infamous for being devilishly impossible to win. This text adventure game, an adaption of the world famous series of novels from Douglas Adams, is seen by many as one of the best classic PC games of all time. Now imagine trying to navigate all that sadistic punishment in the 1980s, without the help of online walkthroughs. ![]() As will drinking water in a bar, failing to leave the controller untouched for hours at a time, failing to squat at certain random locations, not attacking random civilians or not singing well enough to a Karaoke song. Thanks to some very brutal design, failing to do any of these seemingly inconsequential actions will lead to a game over. ![]() Now imagine something much, much more painful. Takeshi’s Challenge (1986)įor those familiar with the cult classic gameshow Takeshi’s Castle, where tens of players compete increasingly absurd and troublesome tasks, you can probably imagine what a video game named for the show’s titular creator Takeshi Kitano might be like. Hours more gameplay go into Returnal over most indie roguelike games, meaning every time you die can mean losing hours, not minutes, of game time, not to mention a good chunk of your own sanity. What makes this AAA incarnation particularly more challenging compared to other roguelike or roguelite games like The Binding of Isaac or Hades is its length. In Returnal, that mechanic is the central part of the plot as astronaut-protagonist Selene finds herself crash-landed on an alien planet in a time loop that is restarted each time she dies. For those prone to dying a lot in video games the genre can be particularly painful, as the central feature of the genre is ‘permadeath’ or some version of it, which forces the player to reset their progress to the beginning each and every time they die. Released in April, Returnal is a big budget roguelike/roguelite game for the PS5. Returnal is one of the hardest big-name games released in the last year. We’ve crossed the decades to pick the most impossible games to master, from poorly designed side scrollers to sparkling new exclusives for the PS5, that will keep you screaming in frustration for hours on end. And yet often impossible games are the ones with the most avid, dedicated fanbase. The idea of a video game you may throw hundreds of hours into only to never win seems almost nonsensical in a medium where making progress is usually key to unlocking all of a game’s story. ![]() What is the appeal of the unbeatable game? Since the first generations of consoles, players have been almost compulsively drawn to games that are impossible to master. ![]()
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